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Post by DJW on Mar 30, 2018 3:51:07 GMT
In the beginning, I was thinking that it might be fun to play a mixture of the stories presented in the R/B/Y games and the Pokémon Special/Adventures manga. But then I decided to change it to just the manga with a few original extra bits thrown in. I played the original games, but I never read the manga, and I'm willing to bet that there are more people who are in the same position. I am open to suggestions for all kinds of different things to do to pull this off and make it fun for the players, and I will be editing the suggestions into this first post here. So far the playing points are as follows:
1.) The only Pokemon available are the original 151, except...
2.) Additional evolutions from later Generations and mega-evolutions are available, bringing the Pokédex total to 183 instead of 151. This still leaves it quite possible to actually complete the Pokédex, which may be made into a goal that comes with a reward.
3.) The game will be for three players. Each player can choose to play as a canon character from the video games or the manga, or they can create their own character. But, in keeping with Kanto's color-based theme, the players have to come up with some kind of color-based name for their character. If you actually choose to play as Red, you will be Manga Red, not Video Game Red, which means that you can talk all you want.
4.) All 18 Types exist, and the Kanto Pokemon all have their current Gen VII typings.
5.) Starters are limited to Charmander, Squirtle, Bulbasaur, Pikachu, and Eevee.
6.) Trainers are not plentiful. You can't just bump into them everywhere. Trainers are rare, which makes owned Pokémon rare. The bulk of the world's Pokémon are wild, and they are a problem that most regular people cannot handle. A single Pikachu can terrorize a town, stealing produce from the stands on the market street, evading capture, and shocking people unconscious when it is cornered. Most of the time, the only thing that can solve a Pokémon problem is a Trainer using Pokémon of their own.
7.) Only Trainers with a Pokédex are allowed to own Pokémon and buy Poké Balls. Only Professor Oak can give a Pokédex, and he is very picky. Of course, it is still possible to break the law and possess Poké Balls and use them to capture and illegally own Pokémon.
8.) Usually, Trainers do not participate in Pokémon battles, but it is allowed if they want to do so. Combat Trainers are very rare.
9.) Most of the time, battles are one on one, with the two Trainers choosing their best Pokémon (unless one Trainer has inside info that would make them choose a different Pokémon that would not normally be their first choice).
Idea has been abandoned due to extreme lack of interest. Not even enough to warrant a recruitment post.
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Feb 22, 2018 16:53:52 GMT
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Post by technoRomancer on Mar 31, 2018 17:26:01 GMT
Alternate idea: take more inspiration from the Pokemon Special/Adventures manga than the games alone. Red wasn't a silent protagonist and was joined by friends/rivals and fellow Pokedex Holders Blue and Green. Yellow was included as a main character later on and is in fact in the art for Channeler. The plot was fairly more involved as well with more characterization given to the Gym Leaders and Elite 4. Although I also suggest just following general narrative cues and not trying to tell the exact same story.
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Post by DJW on Apr 1, 2018 3:53:27 GMT
Excellent idea. Incorporated into the first post.
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Post by DJW on Apr 11, 2018 3:07:27 GMT
I changed the concept from a hybrid of the original games and the manga to just the manga with original extras thrown in. I'm still open to further ideas/critiques/suggestions/reviews.
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Feb 19, 2021 15:10:54 GMT
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Post by spikehed on Apr 27, 2018 16:35:21 GMT
As you develop the game, make sure that you determine how much battle interaction the trainers will do. I don't think Red and the others ever actually traded blows with enemies and definitely didn't have full contact gyms. Being upfront with the players will ensure they have effective and fun builds.
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Post by DJW on Apr 30, 2018 2:42:52 GMT
Another great suggestion. Incorporated into the first post.
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Post by DJW on May 14, 2018 0:30:32 GMT
A game that I'm currently running uses a house rule that a Trainer's Pokémon's level is the Trainer's level x2. The Pokémon don't gain XP, just the Trainer. When the Trainer levels up, all of his Pokémon gain 2 levels. Captured Pokémon come in at whatever the current default level is. I think I'll use that house rule for this game as well.
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Post by spikehed on May 14, 2018 18:56:46 GMT
As a player in that game, I'm recognizing pro's and con's to the rule.
The pro is that Command is no longer a must-have skill, or the use of features/edges that made another skill replace it for training experience. Book-keeping is far more simple and combat should be much easier to balance without a disparity between a single trainer's power level.
The con is that some of the bonding with pokemon is negated since everything is identical level. An additional possible con is the leveling chain that can occur at curtain points. An example is hitting level 8 as a trainer will level all pokemon to 16, most 3-stage will evolve, adding a number of pokemon to the dex xp total, allowing the the trainer to level again without actually doing anything, further leveling the pokemon in turn. It's only a possible con for the GM if they have pre-generated threats based on an expected level or trying to keep their players at a slow growth.
From a player perspective, I enjoy it. I do not enjoy the tracking of experience, or having to use skills/features/edges to ensure I can keep pace with other characters who have high Command because their build inherently calls for it like Commander/Ace Trainer.
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